Digital Game-Based Learning: What’s Literacy Got to Do With It?
Just as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game-based learning for schooling, the relationship between game-based learning, and results from Crystal Island, a NSF-funded research project on digital gameplay. Suggestions for how teachers can use games in the classroom are highlighted.
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Authors and Contributors
Teams
Published
April 17, 2015
Resource Type
Journal Article
Published By
Journal of Adolescent & Adult Literacy
Suggested Citation
Spires, H. A. (2015). Digital Game Based Learning: What’s Literacy Got to Do with It?. Journal of Adolescent & Adult Literacy, 59(2), 125-130. doi: 10.1002/jaal.424