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Digital Game-Based Learning: What’s Literacy Got to Do With It?

Just as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game-based learning for schooling, the relationship between game-based learning, and results from Crystal Island, a NSF-funded research project on digital gameplay. Suggestions for how teachers can use games in the classroom are highlighted.

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Authors and Contributors

Dr Hiller A. Spires Dr Hiller A. Spires

Teams

New Literacies Collaborative New Literacies Collaborative

Published

April 17, 2015

Resource Type

Journal Article

Published By

Journal of Adolescent & Adult Literacy

Suggested Citation

Spires, H. A. (2015). Digital Game Based Learning: What’s Literacy Got to Do with It?. Journal of Adolescent & Adult Literacy, 59(2), 125-130. doi: 10.1002/jaal.424