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Digital Game-Based Learning: What’s Literacy Got to Do With It?

Just as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game-based learning for schooling, the relationship between game-based learning, and results from Crystal Island, a NSF-funded research project on digital gameplay. Suggestions for how teachers can use games in the classroom are highlighted.

Composite of scenes from Crystal Island - Outbreak

Authors and Contributors

Dr Hiller A. Spires Dr Hiller A. Spires

Teams

New Literacies Collaborative

Published

April 17, 2015

Resource Type

Journal Article

Published By

Journal of Adolescent & Adult Literacy

Suggested Citation

Spires, H. A. (2015). Digital Game Based Learning: What’s Literacy Got to Do with It?. Journal of Adolescent & Adult Literacy, 59(2), 125-130. doi: 10.1002/jaal.424