- Policy Statements and Recommendations for Technology Use Among Children – information about the recommendations, links to the policy statements, and videos explaining the issues.
https://services.aap.org/en/news-room/news-releases/aap/2016/aap-announces-new-recommendations-for-media-use/ - Family Media Plan – an online tool created by the AAP to help families manage their media use.
https://www.healthychildren.org/English/media/Pages/default.aspx
Responsible Use and Screen Time
A critical component in developing the NC Digital Learning plan was input from NC education stakeholders related to digital learning assets and needs. All stakeholder groups, from elementary school students to local school board members and Deans of colleges of education, agree that fundamental changes are needed in our K-12 education system to prepare our students for successful futures. Everyone involved continues to look for clarification about the specific changes needed and how we can collectively go about making them, and everyone also has concerns about the process of change and potential negative outcomes. Digital technologies used in the classroom are teaching and learning tools, and should be used appropriately. Moving forward successfully will require providing clear models of digital-age learning; supporting schools and districts during the change process; and addressing concerns about responsible use, student safety, privacy, and other issues.
The NC Digital Learning Progress Rubrics for Districts and Charter Schools were developed as a core organizing framework of the NC Digital Learning Plan. These rubrics include a key element focused on Responsible Use: District and school digital technology policies incorporate Responsible Use guidelines that encourage proactive, positive behavior with digital technologies and have a systematic process for consistent or continual policy updates.
Current research has not found a causal relationship between digital technology and mental illness. Some research[1] has shown that high levels of social media use may be correlated with increased lack of sleep, depression or anxiety disorders[2]. There has also been some research[3] which indicates that high levels of online media use by children may be related to an increased risk of developing Problematic Internet Use (PIU), and that heavy use of internet games may be correlated with an increased risk of Internet Gaming Disorder (IGD)[4]. Both PIU and IGD are listed as in need of more research in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-V), the reference used by mental health professionals when diagnosing mental illnesses.
As we continue to support the work of schools and districts to successfully transition to digital-age learning, the NC Digital Learning Initiative Team has developed the following list of resources for districts and schools to consider as they develop Responsible Use guidelines into local digital technology policies.
- Digital Guidelines for Parents – brief list to consider when identifying developmentally appropriate amounts of screentime for children. In addition, they offer a short set of pointers as families consider guidelines for using technology.
http://www.apa.org/helpcenter/digital-guidelines.aspx
- The National Association for the Education of Young Children and the Fred Rogers Center for Early Learning and Children’s Media published a position statement on children’s use of technology in January of 2012. The statement includes six recommendations for early childhood educators.
https://www.naeyc.org/sites/default/files/globally-shared/downloads/PDFs/resources/topics/PS_technology_WEB.pdf
- Screen Time – resources for parents looking for help in managing children’s technology use. Information includes research findings, recommendations, strategies to limit technology use, and activities to replace technology.
https://www.commonsensemedia.org/screen-time - Healthy Media Habits – provides practical suggestions for handling media/technology among children.
https://www.commonsensemedia.org/pediatricians
http://humanetech.com/take-control/
- Levenson, J. C., Shensa, A., Sidani, J. E., et al. (2016). The association between social media use and sleep disturbance among young adults. Preventive Medicine, 85, 36-41.
- Hoge, E., Bickham, D., & Cantor, J. (2017). Digital media, anxiety, and depression in children. Pediatrics, (140), 2, S76-80.
- Moreno, M. A., Jelenchick, L., Cox, E., et al. (2011). Problematic internet use among U.S. youth. Arch Pediatr Adolesc Med., (65)9, 797-805.
- Holz, P. & Appel, M. (2011). Internet use and video gaming predict problem behavior in early adolescence. Journal of Adolescence, 34(1), 49-58.
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Projects
North Carolina Digital-Age Learning Initiative
The NC Digital-Age Learning Initiative builds upon the existing foundation of digital learning initiatives to develop a coherent long-term strategy that sets directions and priorities, supports innovation, and provides resources to enable the State’s educators and students to benefit fully from digital-age teaching and learning.
Published
March 2, 2021
Resource Type
Resource Guide
Published By
Friday Institute for Educational Innovation